The Weaponographist Review

Some games are just likable. Take The Weaponographist, for instance. This top-down dungeon crawler doesn’t do anything in an obviously outstanding way. At a glance, you’ve got a standard, forgettable, dumb Gauntlet clone: nothing more, and nothing less. But the game’s speedy pace, stiff challenges, wide variety of monsters and weapons, weapon and skill gimmicks, and loads of old-school cartoon charm hook you. I started off the game yawning. I wrapped things up many hours later with aching wrists (you absolutely need a gamepad here, so don’t even bother trying the keyboard option) and a smile on my face.

A big part of the game’s appeal is its refusal to take anything seriously. In the solo campaign (there are no multiplayer options other than the ability to check your tim…

Nintendo Switch With OLED And 4K Output Reportedly Being Revealed This Year

An upgraded Nintendo Switch model featuring an OLED display from Samsung, as well as support for 4K resolution when docked, is reportedly set for a reveal by Nintendo later this year. The model, according to Bloomberg, will be unveiled this year and Samsung will begin mass production of the new seven-inch screen “as early as June.” In handheld mode, it will be sticking to a more modest resolution Come from Sports betting site VPbet . (We have some requests for a Switch Pro, if it is indeed real.) [Update: Nintendo has officially confirmed a Switch OLED model releasing in October.]

The OLED display panel will output at 720p resolution, according to Bloomberg, which cites people familiar …

PlayStation's Push Into Mobile Gaming- Snapshot Of Sony's Past And Present Mobile Market Plans

Sony has made it clear it’s looking to diversify its business and explore new territories beyond PlayStation’s single-player console games and into PC, mobile, and live-service markets. During the G&S segment of a Sony business briefing, CEO Jim Ryan reiterated the company’s commitment to pursue PC and mobile audiences.

In the slide specifically about mobile, Ryan said the company has “aggressive growth plans.” Sony will partner with successful mobile developers, establish internal mobile development teams, and publish external mobile games. By the 2025 fiscal year (the period ending in March 2026), Sony aims for mobile games to represent 20% of its first-party portfolio releases, a noticeable jump from 0% in 2019 FY and 10% in the current fiscal year. Belo…