Some games are just likable. Take The Weaponographist, for instance. This top-down dungeon crawler doesn’t do anything in an obviously outstanding way. At a glance, you’ve got a standard, forgettable, dumb Gauntlet clone: nothing more, and nothing less. But the game’s speedy pace, stiff challenges, wide variety of monsters and weapons, weapon and skill gimmicks, and loads of old-school cartoon charm hook you. I started off the game yawning. I wrapped things up many hours later with aching wrists (you absolutely need a gamepad here, so don’t even bother trying the keyboard option) and a smile on my face.
A big part of the game’s appeal is its refusal to take anything seriously. In the solo campaign (there are no multiplayer options other than the ability to check your tim…